RankingsEvery 15 min06:59
Unit productionEvery 5 min01:59
Attack turnsEvery 1 min00:59
TreasuryEvery 7.5 min06:59
SPEED CHAOS Beta-Age 1.0
A medieval castle overlooking misty mountains and a sunlit valley

Upgrade Costs & Formulas

How to Play · Armoury · Train soldiers

These tables read the live game configuration. Costs are for buying that next level, not cumulative. Changes to strength take effect immediately; rank positions update every 15.0 minutes.

Hand-to-Hand

H2H starts at level 0 and reaches level 20. Level 1 costs 100,000 gold; each following level costs twice the previous level. It has separate configurable rates for untrained and trained soldiers, plus a Special Forces rate.

These bonuses are linear, not compounded. Spies and weapon power receive no H2H bonus. An untrained soldier still starts at 10% of normal soldier base strength; H2H multiplies that 10% contribution.

At H2H level 10: untrained base contribution × 1.1; trained attack/defense base × 1.5; Special Forces base × 3.5.

Special Forces Strike & Defense

Each costs 10,000 gold and consumes one untrained soldier. H2H level 1 is required. Each has 100 base strength. Strike adds only to Attack; Defense adds only to Defense.

Special Forces contribution = soldier count × 100 × (1 + H2H level × 25/100)

No weapons, ordinary skill multipliers, integrity or race bonuses apply to this contribution. They earn no income and contribute no spy strength. They can die during combat at their role's casualty rate, reduced by Combat Medicine. Untraining returns them to the untrained pool without a gold refund.

One shared global limit: Strike and Defense combined across every account may use 1% of total active Battlefield army size, rounded down. All six soldier types count toward army size. Existing Special Forces on disabled accounts still occupy slots. Training converts soldiers, so it does not increase total army size or create new slots.

The Army page shows capacity, used slots and availability. If army losses or disabled accounts lower the cap, nobody's existing units are deleted; new training stops until capacity is available. Bots retain their current regular-unit spending behaviour and do not automatically compete for this pool.

Combined Attack / Defense formula

floor(((trained soldiers × trained H2H multiplier + untrained soldiers × 0.10 × untrained H2H multiplier) × normal base strength + equipped weapon power) × effective skill × race bonus + Special Forces contribution)

Attack and Defense skill: full multiplier = 1.5^level. Effective multiplier = 1 + (full multiplier − 1) × integrity/100. Repairing restores the damaged skill bonus. Spy skill uses its full multiplier, without H2H or Special Forces.

Economy and protection upgrades

Income upgrades increase the base job income by one base-income amount per level. Soldier income is added, then the race income bonus applies. Treasury pays every 7.5 minutes. Unit production values in the table are before race bonuses; production and officer bonuses pay every 5.0 minutes. A commander receives 15% of each direct officer's own production, rounded down, without removing it from the officer.

Combat Medicine subtracts 5 percentage points of normal casualty loss per level, capped at 50%. Final loss is rounded down. It does not change strength.

Every upgrade level and price

Income · 18 purchasable levels
LevelCost (gold)Result before race bonuses
210,0002,000 base job gold per treasury payout, plus soldier income
325,0003,000 base job gold per treasury payout, plus soldier income
450,0004,000 base job gold per treasury payout, plus soldier income
5100,0005,000 base job gold per treasury payout, plus soldier income
6200,0006,000 base job gold per treasury payout, plus soldier income
7400,0007,000 base job gold per treasury payout, plus soldier income
8750,0008,000 base job gold per treasury payout, plus soldier income
91,250,0009,000 base job gold per treasury payout, plus soldier income
102,000,00010,000 base job gold per treasury payout, plus soldier income
113,500,00011,000 base job gold per treasury payout, plus soldier income
125,500,00012,000 base job gold per treasury payout, plus soldier income
138,000,00013,000 base job gold per treasury payout, plus soldier income
1412,000,00014,000 base job gold per treasury payout, plus soldier income
1518,000,00015,000 base job gold per treasury payout, plus soldier income
1627,000,00016,000 base job gold per treasury payout, plus soldier income
1740,000,00017,000 base job gold per treasury payout, plus soldier income
1860,000,00018,000 base job gold per treasury payout, plus soldier income
1990,000,00019,000 base job gold per treasury payout, plus soldier income
Unit production · 99 purchasable levels
LevelCost (gold)Result before race bonuses
210,000100 units per production payout
325,000150 units per production payout
450,000200 units per production payout
5100,000400 units per production payout
6200,000600 units per production payout
7400,000800 units per production payout
8750,0001,000 units per production payout
91,250,0001,200 units per production payout
102,000,0001,400 units per production payout
113,500,0001,600 units per production payout
125,500,0001,800 units per production payout
138,000,0002,000 units per production payout
1412,000,0002,200 units per production payout
1518,000,0002,400 units per production payout
1627,000,0002,600 units per production payout
1740,000,0002,800 units per production payout
1860,000,0003,000 units per production payout
1990,000,0003,200 units per production payout
20135,000,0003,400 units per production payout
21202,500,0003,600 units per production payout
22303,750,0003,800 units per production payout
23455,625,0004,000 units per production payout
24683,437,5004,200 units per production payout
251,025,156,2504,400 units per production payout
261,537,734,3754,600 units per production payout
272,306,601,5634,800 units per production payout
283,459,902,3455,000 units per production payout
295,189,853,5185,200 units per production payout
307,784,780,2775,400 units per production payout
3111,677,170,4165,600 units per production payout
3217,515,755,6245,800 units per production payout
3326,273,633,4366,000 units per production payout
3439,410,450,1546,200 units per production payout
3559,115,675,2316,400 units per production payout
3688,673,512,8476,600 units per production payout
37133,010,269,2716,800 units per production payout
38199,515,403,9077,000 units per production payout
39299,273,105,8617,200 units per production payout
40448,909,658,7927,400 units per production payout
41673,364,488,1887,600 units per production payout
421,010,046,732,2827,800 units per production payout
431,515,070,098,4238,000 units per production payout
442,272,605,147,6358,200 units per production payout
453,408,907,721,4538,400 units per production payout
465,113,361,582,1808,600 units per production payout
477,670,042,373,2708,800 units per production payout
4811,505,063,559,9059,000 units per production payout
4917,257,595,339,8589,200 units per production payout
5025,886,393,009,7879,400 units per production payout
5138,829,589,514,6819,600 units per production payout
5258,244,384,272,0229,800 units per production payout
5387,366,576,408,03310,000 units per production payout
54131,049,864,612,05010,200 units per production payout
55196,574,796,918,07510,400 units per production payout
56294,862,195,377,11310,600 units per production payout
57442,293,293,065,67010,800 units per production payout
58663,439,939,598,50511,000 units per production payout
59995,159,909,397,75811,200 units per production payout
601,000,000,000,000,00011,400 units per production payout
611,000,000,000,000,00011,600 units per production payout
621,000,000,000,000,00011,800 units per production payout
631,000,000,000,000,00012,000 units per production payout
641,000,000,000,000,00012,200 units per production payout
651,000,000,000,000,00012,400 units per production payout
661,000,000,000,000,00012,600 units per production payout
671,000,000,000,000,00012,800 units per production payout
681,000,000,000,000,00013,000 units per production payout
691,000,000,000,000,00013,200 units per production payout
701,000,000,000,000,00013,400 units per production payout
711,000,000,000,000,00013,600 units per production payout
721,000,000,000,000,00013,800 units per production payout
731,000,000,000,000,00014,000 units per production payout
741,000,000,000,000,00014,200 units per production payout
751,000,000,000,000,00014,400 units per production payout
761,000,000,000,000,00014,600 units per production payout
771,000,000,000,000,00014,800 units per production payout
781,000,000,000,000,00015,000 units per production payout
791,000,000,000,000,00015,200 units per production payout
801,000,000,000,000,00015,400 units per production payout
811,000,000,000,000,00015,600 units per production payout
821,000,000,000,000,00015,800 units per production payout
831,000,000,000,000,00016,000 units per production payout
841,000,000,000,000,00016,200 units per production payout
851,000,000,000,000,00016,400 units per production payout
861,000,000,000,000,00016,600 units per production payout
871,000,000,000,000,00016,800 units per production payout
881,000,000,000,000,00017,000 units per production payout
891,000,000,000,000,00017,200 units per production payout
901,000,000,000,000,00017,400 units per production payout
911,000,000,000,000,00017,600 units per production payout
921,000,000,000,000,00017,800 units per production payout
931,000,000,000,000,00018,000 units per production payout
941,000,000,000,000,00018,200 units per production payout
951,000,000,000,000,00018,400 units per production payout
961,000,000,000,000,00018,600 units per production payout
971,000,000,000,000,00018,800 units per production payout
981,000,000,000,000,00019,000 units per production payout
991,000,000,000,000,00019,200 units per production payout
1001,000,000,000,000,00019,400 units per production payout
Attack skill · 19 purchasable levels
LevelCost (gold)Result before race bonuses
15,0001.5000× full skill multiplier
215,0002.2500× full skill multiplier
340,0003.3750× full skill multiplier
4100,0005.0625× full skill multiplier
5250,0007.5938× full skill multiplier
6500,00011.3906× full skill multiplier
71,000,00017.0859× full skill multiplier
82,000,00025.6289× full skill multiplier
94,000,00038.4434× full skill multiplier
108,000,00057.6650× full skill multiplier
1115,000,00086.4976× full skill multiplier
1225,000,000129.7463× full skill multiplier
1340,000,000194.6195× full skill multiplier
1465,000,000291.9293× full skill multiplier
15100,000,000437.8939× full skill multiplier
16150,000,000656.8408× full skill multiplier
17225,000,000985.2613× full skill multiplier
18325,000,0001,477.8919× full skill multiplier
19450,000,0002,216.8378× full skill multiplier
Defense skill · 19 purchasable levels
LevelCost (gold)Result before race bonuses
15,0001.5000× full skill multiplier
215,0002.2500× full skill multiplier
340,0003.3750× full skill multiplier
4100,0005.0625× full skill multiplier
5250,0007.5938× full skill multiplier
6500,00011.3906× full skill multiplier
71,000,00017.0859× full skill multiplier
82,000,00025.6289× full skill multiplier
94,000,00038.4434× full skill multiplier
108,000,00057.6650× full skill multiplier
1115,000,00086.4976× full skill multiplier
1225,000,000129.7463× full skill multiplier
1340,000,000194.6195× full skill multiplier
1465,000,000291.9293× full skill multiplier
15100,000,000437.8939× full skill multiplier
16150,000,000656.8408× full skill multiplier
17225,000,000985.2613× full skill multiplier
18325,000,0001,477.8919× full skill multiplier
19450,000,0002,216.8378× full skill multiplier
Spy skill · 19 purchasable levels
LevelCost (gold)Result before race bonuses
110,0001.5000× full skill multiplier
230,0002.2500× full skill multiplier
375,0003.3750× full skill multiplier
4175,0005.0625× full skill multiplier
5400,0007.5938× full skill multiplier
6900,00011.3906× full skill multiplier
71,800,00017.0859× full skill multiplier
83,500,00025.6289× full skill multiplier
97,000,00038.4434× full skill multiplier
1014,000,00057.6650× full skill multiplier
1126,000,00086.4976× full skill multiplier
1242,000,000129.7463× full skill multiplier
1365,000,000194.6195× full skill multiplier
1495,000,000291.9293× full skill multiplier
15140,000,000437.8939× full skill multiplier
16200,000,000656.8408× full skill multiplier
17280,000,000985.2613× full skill multiplier
18380,000,0001,477.8919× full skill multiplier
19500,000,0002,216.8378× full skill multiplier
Hand-to-Hand (H2H) · 20 purchasable levels
LevelCost (gold)Result before race bonuses
1100,000Untrained 1.01×; trained 1.05×; SF 1.25×
2200,000Untrained 1.02×; trained 1.1×; SF 1.5×
3400,000Untrained 1.03×; trained 1.15×; SF 1.75×
4800,000Untrained 1.04×; trained 1.2×; SF 2×
51,600,000Untrained 1.05×; trained 1.25×; SF 2.25×
63,200,000Untrained 1.06×; trained 1.3×; SF 2.5×
76,400,000Untrained 1.07×; trained 1.35×; SF 2.75×
812,800,000Untrained 1.08×; trained 1.4×; SF 3×
925,600,000Untrained 1.09×; trained 1.45×; SF 3.25×
1051,200,000Untrained 1.1×; trained 1.5×; SF 3.5×
11102,400,000Untrained 1.11×; trained 1.55×; SF 3.75×
12204,800,000Untrained 1.12×; trained 1.6×; SF 4×
13409,600,000Untrained 1.13×; trained 1.65×; SF 4.25×
14819,200,000Untrained 1.14×; trained 1.7×; SF 4.5×
151,638,400,000Untrained 1.15×; trained 1.75×; SF 4.75×
163,276,800,000Untrained 1.16×; trained 1.8×; SF 5×
176,553,600,000Untrained 1.17×; trained 1.85×; SF 5.25×
1813,107,200,000Untrained 1.18×; trained 1.9×; SF 5.5×
1926,214,400,000Untrained 1.19×; trained 1.95×; SF 5.75×
2052,428,800,000Untrained 1.2×; trained 2×; SF 6×
Combat Medicine · 10 purchasable levels
LevelCost (gold)Result before race bonuses
150,0005% fewer casualties
2100,00010% fewer casualties
3200,00015% fewer casualties
4400,00020% fewer casualties
5800,00025% fewer casualties
61,600,00030% fewer casualties
73,200,00035% fewer casualties
86,400,00040% fewer casualties
912,800,00045% fewer casualties
1025,600,00050% fewer casualties

Training prices

Equipment prices and power are listed in the Armoury. Normal soldiers equip at most one item each; strongest items are equipped first. Special Forces never equip items. Attack and Defense repairs are priced by missing integrity and the relevant skill level, subject to the configured minimum cost.