RankingsEvery 15 min01:16
Unit productionEvery 5 min01:16
Attack turnsEvery 1 min00:16
TreasuryEvery 7.5 min01:16
SPEED CHAOS Beta-Age 1.0
A medieval castle overlooking misty mountains and a sunlit valley

Beta Archive

Previous beta updates and preserved age-ending standings. These historical results do not represent the current Beta-Age 1.0 accounts.

Current game updates · Previous age standings · Archived updates

Previous age standings

Age 4 · 1,835 players · Page 20 of 74

RankPlayerArmyAttackDefenseCovert
476Raynald_067949,0713,333,741215,495,52323,783,053
477Andromache_0171,084,57080,181,96370,107,3154,585,318
478Baldwin_IV_0161,268,91011,518,33218,779,89035,622,773
479Odysseus_0291,875,2103,313,029762,300,20013,710,490
480Godfrey_0252,274,36020,849,11711,937,15329,906,131
481Raynald_0421,059,81033,249,89263,453,6406,702,799
482Sibylla_0091,807,499648,671,67311,033,3405,782,754
483Andromache_036889,11015,455,77213,389,87337,308,876
484Paris_0291,027,8566,795,04993,474,49719,125,776
485Odysseus_024931,13717,525,87733,695,36913,394,466
486Eudorus_0291,376,9678,944,505198,441,05910,099,993
487Menelaus_0281,132,56042,554,16934,882,2617,606,198
488Sauron_0231,144,810159,772,637131,535,0832,524,888
489Achilles_0241,025,26037,710,13727,360,3088,711,982
490Paris_0281,327,210663,029,3624,008,61311,833,250
491Briseis_0321,003,4106,286,711103,793,94220,067,869
492Eudorus_012825,7912,250,740193,650,87232,800,589
493Theoden_0141,821,4039,761,98122,992,06235,824,341
494Hector_0421,941,130855,027809,823,13819,012,667
495Briseis_041831,130137,768,83421,979,3406,002,084
496Godfrey_0111,077,78027,511,187182,632,3784,988,911
497Haldir_004640,1524,845,79857,173,76142,195,671
498Faramir_009902,1108,531,23627,821,32634,613,785
499Eomer_009696,66017,365,98767,919,6958,889,996
500Eudorus_0112,361,23623,359,05314,253,36718,924,103

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Archived game updates

2026-10-05 20:37:39 ACST

Development Pause Until the First Beta-Age

No more changes will be made to the game until the first Beta-Age starts.

2026-10-05 20:35:34 ACST

Beta 0.1.2 — Combat XP, Bot Officers and War Scoring

Successful Balanced attacks now award 10 XP. Raids, normal Attacks and failed battles award none. Daily Objectives still award XP, and unused XP resets each age. Purchase a bot officer for 5,000 XP in Player Hub → Experience Shop. The initial limit is 100 purchased bots per player. Bots start with normal starter stats, join you as officers and provide the normal 15% officer production bonus. Choose their spending style, toggle training/upgrades/equipment/repairs, or pause spending. Bots do not attack automatically. Ownership persists between ages; their stats reset normally. Everyone receives 10 free officer slots, shared by human and bot officers. Each additional slot costs 100,000 on-hand gold PLUS 500 XP. Buy slots in Experience Shop; purchased capacity persists between ages. Existing officers remain, but commanders over capacity must buy enough slots before adding more. Purchasing a bot also requires a free slot. Moderators can adjust the Balanced-win XP reward, bot price, purchased-bot limit and both officer-slot prices in Experience Shop. Changes apply to future purchases and rewards. War scoring now retains four decimal places instead of rounding fractional points down to zero. The current war's recorded battles have been recalculated. Strength and repeat-attack reductions still apply; failed attacks award eligible points to the defending alliance. Refresh Alliance Wars to see the updated scores.

2026-10-05 20:12:57 ACST

Beta 0.1.2 — Experience Shop, Player Hub and Age Deadline

Daily Objectives now award experience (XP), the only source of XP for players. Train 10 soldiers for 250 XP, buy 10 weapons or tools for 250 XP, and purchase one upgrade for 500 XP: up to 1,000 XP per server day. Claims already paid in gold stay claimed. XP resets each age. Experience Shop: exchange 1 XP for 100 gold or 10 XP for one new untrained soldier. Buy weapons, spy tools and the next upgrade level for their normal gold price divided by 100, rounded up. Normal caps and repair requirements apply. Shop purchases do not complete daily objectives. Player Hub now groups Getting Started, Daily Objectives, Experience Shop, Alliance Hall, Notifications and Feedback in the sidebar. The overlapping menu links have been fixed. Alliance members have a private hall, leaders can post announcements and objectives, and players receive war notifications and can submit feedback. Alliance wars automatically label opposing roster members Enemy from declaration, including preparation, then Neutral when the war closes or a side surrenders. AGE END: 6 October 2026, 8:56 pm Darwin time (ACST, UTC+9:30). This is the deadline from the previously set 48-hour countdown; it has not been restarted. Check the banner for the remaining time. Gameplay and sign-ins lock when the age ends.

2026-10-03 08:44:37 ACST

Beta 0.1.2 — World Map, Realm Ascendance & Discord Rewards

The world is taking shape in Beta 0.1.2! WORLD MAP Open Community → World Map to compare alliances across six islands. Each alliance has a consistent colour; territory represents its share of active allied armies. Select a territory for its leader, members and army totals. This is a visual comparison, not land conquest. Discord #world-map now shows a visual map refreshed every 10 minutes in the same post. REALM ASCENDANCE A 48-hour rotation boosts one realm's primary bonus: Kingdom income +10% → +15%, Elven spy +20% → +30%, Dwarven defense +20% → +30%, then Shadow attack +20% → +30%. This increases the existing racial bonus by 50%, not the whole stat. Special Forces are unaffected. Eligible players see realm-coloured accents and an activity banner. Staff can pause or resume it under Realm Ascendance. The enabled sequence follows real time, including between ages. DISCORD ACTIVITY BONUS +5% Open Discord Bonus +5% in the game and generate a single-use linking code. Send !link followed by that code in our Discord within 10 minutes. Then send a normal message in a public community text channel to activate a 60-minute bonus. Further qualifying messages refresh the duration; they do not stack the percentage. Refreshes are limited to once a minute. While active, receive +5% treasury income, own unit production, attack-turn gains and received officer UP. Fractional rewards carry forward independently; for example, twenty normal 3-turn payouts award 63 turns instead of 60. The 150,000 attack-turn cap remains. Timers are unchanged, and there are no retroactive payouts. Officer bonuses use normal officer production before the receiving commander's +5%, avoiding double bonuses. Bots, commands, private staff channels and read-only reporting channels do not qualify. Linking alone does not activate the bonus. One Discord account links to one player; unlinking removes eligibility. The Discord Bonus page shows whether your bonus is active. Fractional carry resets with a new age. VERSION ARCHIVE The game is labelled Beta 0.1.2, with a Version Archive link in the footer. Its original source snapshot is preserved; these additions are subsequent Beta 0.1.2 updates.

2026-09-26 20:54:08 ACST

Beta 0.2 - H2H, Special Forces and Realm Controls

Beta 0.2 is deployed. HAND-TO-HAND (H2H) • New Armoury upgrade: 20 levels, starting at 100,000 gold. Each next level costs twice as much. • Per level: +1% to untrained soldier base contribution, +5% to trained Attack/Defense soldier base strength, and +25% to Special Forces base strength. • Bonuses add per level; they do not compound. H2H does not boost spies or weapons. SPECIAL FORCES • Strike adds Attack; Defense adds Defense. Each costs 10,000 gold and one untrained soldier. H2H level 1 is required. • Each has 100 base strength. Formula: count × 100 × (1 + H2H level × 0.25). • No weapons, race bonuses, ordinary skill multipliers or integrity adjustments apply to their strength. They earn no income. • Strike and Defense share ONE global pool across all players: 1% of all active Battlefield armies, rounded down. The Army page shows available slots. • Existing forces on disabled accounts still occupy slots. If the cap shrinks, existing units remain but further training is blocked until room returns. • Special Forces suffer combat casualties, benefit from Combat Medicine and can be untrained without a gold refund. Army totals, spy reports, combat logs and age resets include them. REALM CONTROLS • Separate default timers: rankings 15 minutes, unit production and officer bonuses 5 minutes, treasury 5 minutes, attack turns 1 minute. Endtime can adjust them. • Endtime-only Bot Behaviour controls support persistent spending policies, reserves, training limits, action toggles, styles and individual/group pauses. Bots still never attack or spy on players and do not automatically train Special Forces. UPGRADE GUIDE Every upgrade level, price and multiplier is listed here: https://speedchaos.net/speed-chaos/upgrade_guide.php Gameplay remains paused while the age is ended. This release does not reopen or reset the age.

2026-09-25 21:52:09 ACST

Beta 0.1 - Mobile, Battlefield and Combat Medicine updates

Latest Speed Chaos updates MOBILE PLAY • The game automatically adapts to phone and tablet screens, with Menu and Statistics buttons. • Normal scrolling is available again. The temporary screen-by-screen navigation has been removed. BATTLEFIELD • Compact mobile rows make it easier to compare multiple players, their ranks and treasury. • Raid, Balance, Attack and Spy buttons are always visible; no expanding is required. • Battle rules and treasury guidance are in a separate expandable section. • Fixed a display issue that hid the player list inside the rules section. • Treasury visibility still follows spy intelligence: exact gold, an estimate or ???. Banked gold remains private. COMBAT MEDICINE • Upgrade Combat Medicine in the Armoury to reduce your soldier losses when attacking or defending. • Each level reduces calculated casualties by 5%, up to 50% at level 10. It also protects untrained soldiers when defending. MODERATOR TOOLS • Moderators can review non-bot player actions, login/logout events and manually opened game pages, with timestamps to the second and player/action filters. See How to Play for the current game rules. AGE END The current age is scheduled to end on 26 September 2026, 10:50 am ACST. At zero, the game locks and displays AGE HAS ENDED.

2026-09-13 18:33:39 ACST

Spy intelligence and hidden Battlefield treasury

Treasury visibility now depends on your spy strength compared with the target's. Spy tools, skill upgrades and realm bonuses all count. • Below 75% of their spy strength: treasury is hidden. • 75% to below 100%: 25% chance to see an estimated range. • 100% to below 150%: 50% chance to see an estimated range. • 150% to below 200%: 75% chance to see exact gold. • 200% or more: 90% chance to see exact gold. Hidden treasury displays ??? on the Battlefield and in spy results. Your own treasury remains visible. Bank balances stay private. Battlefield visibility and Spy missions share one intelligence roll per player/target pair for each 15-minute window. Refreshing, logging in again or repeatedly clicking Spy does not reroll it. Changing spy strength can change eligibility. Full spy reports still require your spy strength to beat the target's. A blocked full report may still reveal a treasury estimate when strengths are close. A successful full report does not guarantee treasury visibility. You need positive spy strength to obtain treasury intelligence. Against a target with zero spy strength, positive spy strength gives the maximum 90% visibility chance. See How to Play for the full treasury intelligence rules.

2026-09-13 08:22:41 ACST

Combat limits, personal relationships and clearer Armoury controls

Battlefield, relationships and Armoury update — 13 September 2026 • Max Sell now has a distinct warm outline, dashed border and downward arrow, making it easier to distinguish from Max Buy. • The old five-minute repeat-target cooldown has been replaced by rolling six-hour limits for each target: 150 Raids, 100 Balanced attacks and 50 Attacks. • Each mode has its own allowance. Failed attacks count. Attempts return individually as older battles leave the six-hour window; there is no mandatory five-minute gap. Remaining allowances appear beneath the combat buttons. • New-player protection and attack-turn costs still apply. • Open another player’s profile to mark them Ally, Enemy or Neutral. Your personal labels appear beside names in your Battlefield and profile/officer views. Labels do not change alliance membership or combat rules and are not shared with other players. • The right sidebar now shows your current attack strength, attack rank and attack turns alongside the existing army statistics. Strength updates with the normal live refresh; ranking follows ranking refreshes. See How to Play for the current rules.

2026-09-12 23:42:26 ACST

Beta 0.1 — Weekly Update: 5–12 September 2026

Speed Chaos Beta 0.1 — Weekly Update (5–12 September 2026) HOW TO PLAY A new How to Play guide is available from the home-page navigation and inside the game. It covers the economy, army, equipment, battles, banking, alliances, officers, bots and ages. Signed-in moderators can also read the staff guide. ARMY & ARMOURY • Untrained soldiers now contribute 10% base strength to both attack and defense, losing that contribution once trained. • Untrain and Max return attack, defense or spy soldiers to the untrained pool. Equipment stays owned; training gold is not refunded. • Equipment ownership now supports up to 5 billion of EACH weapon or spy-tool type. • Sell and Max Sell return 50% of the listed item price and update combat strength immediately. • Armoury separates attack weapons, defense weapons and spy tools, with Max Buy controls. BATTLES • Raid costs 1 turn, Balance 7 and Attack 15. Attack steals the most gold; Raid has the highest casualty limits. • Battles now cause soldier losses based on effective strengths, with attack-equipment and fortification wear. • Attack turns are visible: start with 500, earn 3 each minute and hold up to 150,000. • New players receive 12 hours of attack protection; launching an attack ends it early. • Repeat attacks on the same player have a five-minute cooldown across all three modes. • Direct attack buttons remain; battle previews and attack confirmation popups have been removed. YOUR REALM & COMMUNITY • Command now summarizes army, upgrades, equipment, income and officers. • Unit production reaches level 100: 19,400 units per turn before realm bonuses and officer gains. • Officer lists show rank and 20-per-page navigation. Your own list includes unit production and your 15% gain in brackets. • Alliances have Leader, Officer and Member ranks. Leaders manage members and edit name/tag; officers can invite. • Banking, transaction history, player profiles and in-game messages help manage your realm. • Battlefield lists 25 players per page and identifies Moderator, Player and Bot accounts. BOT ECONOMY • Bots now make varied spending decisions every 15 minutes using persistent Balanced, Economy, Attack-focused or Defense-focused styles. • They retain treasury reserves and follow normal prices. They never attack or spy on players. • Moderators can change styles and review recent decisions. Use !boteconomy in Discord for an explanation. AGES & DISCORD • The age banner has a countdown. At zero, AGE HAS ENDED locks sign-ins/gameplay and pauses world turns and bot spending. • Final standings are saved. Reopening an age and resetting progress are separate admin actions. • Discord announcements covers age notices and bans; game-updates mirrors published website news; server-status reports hourly service and human-player activity counts. • Private staff logs remain separate. Moderator tools include account restrictions, alerts, age controls and an audit trail. Open How to Play for current rules and step-by-step instructions. Beta balancing remains subject to change.

2026-09-11 23:32:36 ACST

Game Reset Timer

Testing the new game reset timer.